DEFRAGMENTATION
A downloadable game for Windows
The system is broken. Its parts are scattered. You are the last signal, trying to bring them back together. Only defragmentation can restore what was lost.
Influences
Defragmentation is a fast-paced shooter inspired by glitches, lasers, and abstract art that is set in a gloomy minimalistic world.
This static world is invaded by glitchy figures that threaten to turn it into a colourful chaos. The inspiration for this characters comes from abstract art, such as paintings of Gerhard Richter, and from our digital systems and the process of disk defragmentation that gave a name to the game we’ve created.
A main character is an abstract human-like creature. The cubic shapes of the character and the enemies they fight is coming from the work of Antony Gormley. Reduced to abstractions, the characters become a continuation of the isometric world around them and make the story into a universal narrative.
Making-of
A short 15-minute experience, it is a product of our internal game gam that was created over the course of 35 hours in June 2025. It marks the beginning of the series of shorter projects called Microcosm. Similar to Pixar shorts, the smaller games like this help us try out new ideas and experiment with genres and gameplay that we are not usually considering for our main project.
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